Spire: the City Must Fall is a critically-acclaimed RPG of subterfuge, espionage and revolution and the Magisters Guide provides additional rules for every class, new systems and advice on preparing for your games. Inside youll find: New abilities, adversaries and fallout for each class (including the new ones introduced in the Strata and Sin sourcebooks) New equipment, such as: a pistol that sends the target backwards in time, a magic sword that only works if your opponent knows its magic, a holy-looking staff (for impersonating priests) and Chekhovs Gun. A system for Control, which lets you manage the citys attempts to crack down on the rebellious Ministry. Rules for Acquisitions, which make multiclassing easy and perhaps even fun. Safehouse rules, giving the players a secure(ish) location to retreat to after a mission and the GM somewhere valuable to destroy.
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